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ulsan
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    1 Game Reviews w/ Response

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    Cool little demo, just thought the theme and sprites didn't really come through very clearly. I'm not entirely sure what I'm pressing on so I spam alt and ctrl while facing towards different things to figure out what to do. If you could simplify the flood tiles and make the wall sprites look more like a wall and less like a puddle it would help the intuitive read and make the game easier to understand. Grouping objects functionally based on luminosity is another thing you could do.

    Despite this I think the puzzles were fun, don't know why the screen fades to black when I teleport through the side entrances.

    FuntimeWeb responds:

    Thank you for playing the demo and for sharing your thoughts :)
    I have gotten this sort of feedback quite a lot, I definitely have to make things clearer in more ways than one. The "puddle" tiles are meant to be solid to make the levels a little harder to navigate, especially while being chased. I don't think the wall tiles need to be changed though, the contrast makes it clear that they are the solid limits of the level. The screen fades when "bit-siding" (going from one side to the other) as a small little transition. Thanks again for your feedback, please look forward to the full release!

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